Deimos! So close to home, but not really.
Episode 17: Host chatter! The hosts speculate on monopoly in space, mental health care, and other idle prattle…
An awkward little host banter episode, not a lot of news from HSD and not a lot of game time over the last month, but we stick with it 🙂
♃ 0.52 — Howdy from the hosts! So guys, what was your first job?
♃ 2.52 — on Questions and Opinions, we try to answer the critical question of “what would monopoly be like in 2750? With thanks to Vogerl for suggesting the topic. As Ashtaar mentions, Monopoly was originally an anti-Big Business educational game, kind of sort of:
Monopoly is a board game that originated in the United States in 1903 as a way to demonstrate that an economy which rewards wealth creation is better than one in which monopolists work under few constraints and to promote the economic theories of Henry George and in particular his ideas about taxation.
♃ 5.17 — Jumping topics to another question suggested by the Discord Chat, how do vectors handle mental health? I don’t think we could really address this one without deeply speculating without a lot of grounding in the text. This topic was suggested by 13Swords, sorry I didn’t get your name when we were recording.
♃ 7.16 — I don’t think I agree with Ashtaar on this one. Vitae monsters are what happens when a vector’s hopped up on Vitae–a wonder drug that prevents death and dulls pain but doesn’t necessarily prevent damage. These creatures tend to replace lost limbs with power tools and go on bloody rampages. The Jack the Ripper horror trope—how many times have I used the word “trope” today?—is hidden and stealthy, vitae demons are so amazingly unsubtle. Chainsaw limbs. Not stealth.
♃ 10.11 — I totally lost the word “hikkomori,” the Japanese word for deeply reclusive folks who’ve withdrawn from society.
♃ 18.02 — Lots of movement on the Hc Svnt Dracones miniatures front as the kickstarter moves into completion and the full line of components comes online. Here’s a few random assemblies, although as much as I admire certain aspects of him, Wolf With Desert Eagle 44 Magnum Between Legs is not among these images.
♃ 21.51 — What’s awesome? The hosts bring news clips to the table for fun and discussion. Whines opens with this story from Ars Technica about tracking a government leak to a specific printer via watermarks. Also, a fair amount of information about taggants in explosives.
♃ 24.34 — From the world of astronomy news, Mars’s life-friendly Gale Crater discovery, and watching a failed supernova turn into a black hole.
♃ 26.49 — A little bit of information, somewhat politicized, about who owns the moon.
♃ 27.51 — I’m sure I’ve talked about Mallworld before. Somtow Sucharitkul’s odd little anthology book about a space mall drifting through the void somewhere past Mars. Good read, if a bit cynical.
♃ 30.28 — a brief snippet from “Motel of the Mysteries,” a parody of archaeology by a well-known architectural illustrator set some 2000+ years after civilization was wiped out by a junk mail-related catastrophe, and a bit about Douglas Adam’s “shoe event horizon” economic theory.
♃ 31.21 — MEanwhile, on Gizmodo, the intersection of space tourism and tragic reality brings about the important question of “how to sex in space.” The answer is “don’t, or at least prepare for disappointment. Apparently not even Desert Eagle Magnum Wolf wouldn’t make the experience terribly rewarding, although since vectors can adjust their biology to accommodate shifts in gravity and temperature, they may be able to find a creative workaround. I don’t think we need reality messing with our zero-G wish fulfillment.
♃ 32.38 — If you’re a fan of gamer humor and have already encountered the fantastic “Gamers” series by Dead Gentlemen, you may have already seen The McSterlingthong Interviews (part 1, part 2.) If you want to experience the glory that is R.L. McSterlingthong, you might want to listen to his read-aloud of space lycanthropy classic, “Wolfstronaut.” It’s always a full moon…on the moon.
♃ 35.07 — apologies for blowing 30 seconds of your life on a Sit-and-Spin commercial. It kept feeling like it was getting funnier. Perhaps it was.
With thanks to Sirius Beat for our intro music, “Future Club,” and outro music, “Tronicles.” Our fun, modular header art is by Absyfield , (Thank you Ashley!) and Whines is our audio engineer.
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