Mechanics and Statistics (1.0)
Getting ready for our chat about the stat grid tonight, the main focus of Episode 4. It’s tricky getting clear numbers in a dice system with three variables (dice size [8,10,12], proficiency/training [+0 to +4], stat dice pool [theoretically from 1 to 5, but can...Base Drives: House rules for Motivations and Compulsions
Placeholder for a work-in-progress article, this should grow over the course of the week…In the meantime, please excuse the gibberish None of this is to say the Motivation mechanic is broken. It’s a clean mechanic for establishing and rewarding a baseline...Exotic Options: Minicorps, Zombies, and more
A brief field guide and player’s/GM’s option list for minicorps, zombie corps, and other not-ready-for-wall street corporate concepts
Mechanics and Statistics
Lots of crunchy number breakdowns on the XdY+Z dice system