Lumen
Masters of disruptive technology, Lumen entered Sol literally at the speed of light within the last few years. They’ve been shaking things up ever since.
Masters of disruptive technology, Lumen entered Sol literally at the speed of light within the last few years. They’ve been shaking things up ever since.
Minicorps, spin-offs, and dead corporations…and, possibly, the player characters
Notes from Pierce Frasier’s 12/2016 HSD 2.0 livechat!
Notes on Martian seasonality and calendar
#7. Building a party in a classless game. Also, NASA’s space poop challenge, dimensional travel, ExIstenz, and trash-talking lions.
#6. The difference between breaking and shouting, everything you could possibly want to know about XdY+Z, and fun with novelty proficiency combinations.
The unofficial HSD history of everything
#5. Strange ravings from TTI’s archives, the language of Vectors, and a long, long chat about weirdness, hamburgers, and cuil theory.
#4. Spyglass’s new corptown, prodding the pilot into action, and where’s my jetpack?
#3. Big Reveals, Epic Conclusions, and wrapping up a two-part episode on “plot-centric tour of Sol”
Lots of crunchy number breakdowns on the XdY+Z dice system
#2. Upgrading your ship AI (with a cog), Moisture-farming on Tatooine, “Where everybody knows your avatar,” and the first part of our plot-focused tour of Sol.
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Corbeau talks about his character, and the behavioral adjuster
#1. Meet (most of) the hosts. Kickstarter. DIY Great Whites and Snepperds. Why HSD?
Lightstream: An ASR/Pulse/Spyglass operation servicing SolNet, and some suggestions for information transfer rules
A “comprehensive” list of Sci-Fi PC/NPC archetypes, tropes, and seeds.
AE 690: TTI regulates travel, fades from public view
AE 674: TTI Research on Mercury